1 <?xml version="1.0" encoding="utf-8"?>
2 <Project ToolsVersion=
"4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3   <PropertyGroup>
4     <Configuration Condition=
" '$(Configuration)' == '' ">Debug</Configuration>
5     <Platform Condition=
" '$(Platform)' == '' ">AnyCPU</Platform>
6     <ProductVersion>
10.0.20506</ProductVersion>
7     <SchemaVersion>
2.0</SchemaVersion>
8     <ProjectGuid>{ACF0F430-
0803-73CC-5D72-D000AC0C911C}</ProjectGuid>
9     <OutputType>Library</OutputType>
10     <AssemblyName>Assembly-CSharp</AssemblyName>
11     <FileAlignment>
512</FileAlignment>
12     <ProjectTypeGuids>{E097FAD1-
6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
13     <TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
14     <TargetFrameworkVersion>v3.
5</TargetFrameworkVersion>
15     <TargetFrameworkProfile>Unity Subset v3.
5</TargetFrameworkProfile>
16     <CompilerResponseFile></CompilerResponseFile>
17     <UnityProjectType>Game:
1</UnityProjectType>
18     <UnityBuildTarget>StandaloneWindows:
5</UnityBuildTarget>
19     <UnityVersion>
5.3.4f1</UnityVersion>
20     <RootNamespace></RootNamespace>
21     <LangVersion Condition=
" '$(VisualStudioVersion)' != '10.0' ">4</LangVersion>
22   </PropertyGroup>
23   <PropertyGroup Condition=
" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
24     <DebugType>pdbonly</DebugType>
25     <Optimize>
false</Optimize>
26     <OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
27     <IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
28     <ErrorReport>prompt</ErrorReport>
29     <WarningLevel>
4</WarningLevel>
30     <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_3_4;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;CROSS_PLATFORM_INPUT</DefineConstants>
31     <AllowUnsafeBlocks>
false</AllowUnsafeBlocks>
32   </PropertyGroup>
33   <PropertyGroup Condition=
" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
34     <DebugType>pdbonly</DebugType>
35     <Optimize>
false</Optimize>
36     <OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
37     <IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
38     <ErrorReport>prompt</ErrorReport>
39     <WarningLevel>
4</WarningLevel>
40     <DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_3_4;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;CROSS_PLATFORM_INPUT</DefineConstants>
41     <AllowUnsafeBlocks>
false</AllowUnsafeBlocks>
42   </PropertyGroup>
43   <ItemGroup>
44     <Reference Include=
"mscorlib" />
45     <Reference Include=
"System" />
46     <Reference Include=
"System.XML" />
47     <Reference Include=
"System.Core" />
48     <Reference Include=
"Boo.Lang" />
49     <Reference Include=
"UnityScript.Lang" />
50     <Reference Include=
"System.Runtime.Serialization" />
51     <Reference Include=
"System.Xml.Linq" />
52     <Reference Include=
"UnityEngine">
53       <HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
54     </Reference>
55     <Reference Include=
"UnityEngine.UI">
56       <HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
57     </Reference>
58     <Reference Include=
"UnityEngine.Networking">
59       <HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
60     </Reference>
61     <Reference Include=
"UnityEditor">
62       <HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
63     </Reference>
64     <Reference Include=
"UnityEditor.iOS.Extensions.Xcode">
65       <HintPath>Library\UnityAssemblies\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
66     </Reference>
67     <Reference Include=
"UnityEditor.iOS.Extensions.Common">
68       <HintPath>Library\UnityAssemblies\UnityEditor.iOS.Extensions.Common.dll</HintPath>
69     </Reference>
70   </ItemGroup>
71   <ItemGroup>
72     <ProjectReference Include=
"Project5.CSharp.Plugins.csproj">
73       <Project>{E6E0F336-5AB0-06A0-CBC0-B25DE7634E67}</Project>
74       <Name>Project5.CSharp.Plugins</Name>
75     </ProjectReference>
76   </ItemGroup>
77   <ItemGroup>
78     <Compile Include=
"Assets\Scripts\AnimatedTexture.cs" />
79     <Compile Include=
"Assets\Scripts\CameraLocation.cs" />
80     <Compile Include=
"Assets\Scripts\Death.cs" />
81     <Compile Include=
"Assets\Scripts\EnemyMovement.cs" />
82     <Compile Include=
"Assets\Scripts\Enter2Pressed.cs" />
83     <Compile Include=
"Assets\Scripts\EnterPressed.cs" />
84     <Compile Include=
"Assets\Scripts\LevelPassed.cs" />
85     <Compile Include=
"Assets\Scripts\NewLocation.cs" />
86     <Compile Include=
"Assets\Scripts\PlatformMovement.cs" />
87     <Compile Include=
"Assets\Scripts\PlayOneShot.cs" />
88     <Compile Include=
"Assets\Scripts\PlayerAnimate.cs" />
89     <Compile Include=
"Assets\Scripts\PlayerFlip.cs" />
90     <Compile Include=
"Assets\Scripts\SavePoint.cs" />
91     <Compile Include=
"Assets\Scripts\SavePoint2.cs" />
92     <Compile Include=
"Assets\Scripts\TextEditor.cs" />
93   </ItemGroup>
94   <ItemGroup>
95     <None Include=
"Assets\Standard Assets\Characters\FirstPersonCharacter\FirstPersonCharacterGuidelines.txt" />
96     <None Include=
"Assets\Standard Assets\Characters\RollerBall\RollerBallGuidelines.txt" />
97     <None Include=
"Assets\Standard Assets\Characters\ThirdPersonCharacter\ThirdPersonCharacterGuidelines.txt" />
98     <None Include=
"Assets\Standard Assets\CrossPlatformInput\CrossPlatformInputGuidelines.txt" />
99   </ItemGroup>
100   <Import Project=
"$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2015\UnityVS.CSharp.targets" />
101 </Project>


Gõ tìm kiếm nhanh...